The Rocket League Ranking System. If you have been a long-term player of Rocket League, you are aware of all the changes to the ranking system and the names and designs of the Rocket League Ranks over the seasons. If you are new to the game, you may not be aware of the changes made over time to the competitive system. In today’s post, I’m going to go through the rich history of the Rocket League Ranking System. I’ll go over the changes, such as the controversial season 3 changes, the switch from RP to MMR, the seasonal distributions, and even the growth of the game. I’ll go through several charts and draw equivalencies so you can see what you would have been in other seasons if you were playing in them at your current tier. I’ll even provide an hrs to rank correlation so you can benchmark yourself to common rank growth over time. So now let’s get started. I hope you enjoy this one brought to you by Rocket League Coaching Discord :).
Rocket League Ranking System
Rocket League Season 1
Start Date: September 08, 2015
End Date: February 11, 2016
Start Date Avg Players: 17,439
End Date Avg Players: 25,699
Start Date Peak Players: 34,391
End Date Peak Players: 50,369
RLCS Season 1 Champions: IBuyPower (Kronovi, Lachino, Over Zer0)
Rocket League Season 1 Rewards: Topper
Ah season 1. I remember these days fondly when I was noob thinking I was a god sitting in low silver ranks before I learned about Rocket League Coaching Discord. Back in those days, Rocket League used an RP system instead of the current MMR system you are familiar with today. The RP system was pretty confusing back then as points earned and lost were based on your expected win probability and based on the team’s average points versus the competition.
Rocket League Season 1 Competitive Tiers
Early Rocket League did not have many tiers. There were only 3 you would rank up for and the highest tier was just reserved for the top 100 players. Below were the tiers of Season:
- Platinum (reserved for top 100 players)
The Rocket League Rank Point Controversy and Transition to Match Making Rating (MMR)
According to Psyonix Corey, ranked play was a late addition to the game and they anticipated issues with the ranking system. In response to the confusion and frustration with the system, Psyonix switched to a points or MMR system similar to games like League of Legends. So after Season 1, players would gain and lose points scaled by your MMR. The visibility of your actual points was also taken away in later seasons. Back in Season 1, you could see your rank points or RP every game and known when you were going to rank up. In future seasons, only Grand Champions were privileged to see their skill points and the only way one could access their points real-time would be to use a tracker like RL Tracker Network, in-game apps like Overwolf, or mods like Alpha console.
These third party tools would report the skill rating (SKR) not MMR. The MMR of players would be hidden in game and would be used to compare with other players when the server is looking for other players when setting up matches.
The Early Days of Rocket League Competitive Play
These were the early days of Rocket League. An explosion of the game occurred when Rocket League was released for free through PlayStation Plus and many of us who joined the game on the July 7. 2015 PS4 Plus release date remember the server problems the game had trying to handle all the new players. There were also these players who were seemingly gods already at the game because they had played the unknown original game, Supersonic Acrobatic Rocket-Powered Battle Cars or SARPBC. These veterans, like Kronovi, propelled themselves to the top of the leaderboards and many competed in the first Rocket League Series Championship (RLCS). Some beta footage by Kronovi is shown below:
Rocket League Season 1 Rank Distribution
Unfortunately, this is the only Rocket League Season I could not find distribution stats for. However, I do have a nice chart on the average rating of the top 100 players (Platinum rank) over time throughout the season. 2s proved to have the highest rating nearing 1700 while 1v1 represented the lowest at slightly over 1200 at the end of the season.
Source – http://i.imgur.com/sppvIJS.png
Rocket League Season 2
Start Date: February 11, 2016
End Date: June 20, 2016
Start Date Avg Players: 25,699
End Date Avg Players: 26,120
Start Date Peak Players: 50,369
End Date Peak Players: 55,029
RLCS Season 2 Champions: FlipSid3 Tactics (Markydooda, kuxir97, gReazy)
Rocket League Season 2 Rewards: Rocket Boost
The Rocket League ranking system was completely overhauled in Season 2. Psyonix had implemented an MMR points system so now progression was tied to a more skill based progression system versus the points based progression system of Season 1. The ranks were also expanded with new icons for each rank.
Rocket League Season 2 Competitive Tiers
Season 2 originally started with 12 tiers. The Superstar division you see in the above picture was called Champion. Later in the season, the Rocket League ranking system update split up players into 15 competitive tiers. The new tiers graphics are shown above and the names of the tiers are shown below:
- Prospect I
- Prospect II
- Prospect III
- Prospect Elite
- Challenger I
- Challenger II
- Challenger III
- Challenger Elite
- Rising Star
- Super Champion
- Grand Champion
The new update also split these tiers further into 5 divisions. Promotion would not occur back then until you got to division 2 of the new tier. Demotion for tiers would work similar where you would not demote until you hit division 4 of the prior tier. This did lead to some complaints about the Rocket League competitive system feeling harder to progress, which is why in later seasons you only see 4 divisions instead of 5.
Season 2 launched starting everyone out as unranked and attempted to line everyone up to the appropriate new rank. Below were the initial ranks from season 1 to season 2:
|SKILLRATING||TITLE||OLD TITLE||OLD RANK|
|1500||CHALLENGER II||SILVER 1||400|
|1750||CHALLENGER III||SILVER 2||500|
|2000||CHALLENGER ELITE||SILVER 3||600|
|2250||RISING STAR||GOLD 1||700|
|3000||CHAMPION||GOLD 3 / PLATINUM||1000+|
Rocket League Competitive Play – Rocket League Series Championship 2 (RLCS)
RLCS season 2 saw the rise and dominance of the European server teams. Since the beginning of Rocket League, teams like IBuyPower and Kings of Urban (now NRG) dominated tournaments. RLCS season 2 was EU’s time with an all EU final of Mock-It Esports vs. FlipSid3 Tactics. FlipSid3 brought with them the rotational theory that is now popular today. In the early days of Season 1, players like Gibbs were specialists. As the skill level of pros increased dramatically, pros were expected to be all-rounders and rotational theory popularized by FlipSide3 now become the new meta in competitive play. Armed with more experience in LAN play and an EU friendly crowd with the venue being hosted in Amsterdam, FlipSid3 came and dominated RLCS Season 2 and took the crown establishing the EU dominance in competitive play that we would see in Season 3 and 4 of RLCS.
Rocket League Season 2 Rank Distribution
Rocket League Season 2 provided us with the first inside look at the stats where one could gauge where they were at compared to the total population of server. The best stats we had back then was rocketleaguestats and below was taken from the 3rd party site near the end of the season:
We can also go off Psyonix’s official graph released at the beginning of the Season 3 ranking changes:
So to break this down in top player percentages here is where you would stood in Season 2 based on rank:
|Prospect I||Top 99.53%|
|Prospect II||Top 97.03%|
|Prospect II||Top 97.43%|
|Prospect Elite||Top 89.43%|
|Challenger I||Top 70.53%|
|Challenger II||Top 47.03%|
|Challenger III||Top 27.53%|
|Challenger Elite||Top 14.53%|
|Rising Star||Top 2.63%|
|All Star||Top 0.93%|
|Super Star||Top 0.33%|
|Super Champion||Top 0.03%|
|Grand Champion||Top 0.01%|
Rocket League Season 3
Start Date: June 20, 2016
End Date: March, 22, 2017
Start Date Avg Players: 26,120
End Date Avg Players: 33,763
Start Date Peak Players: 55,029
End Date Peak Players: 74,330
RLCS Season 3 Champions: Northern Gaming (Reemko, Deevo, Turbopolsa)
Rocket League Season 3 Rewards: Wheels
Rocket League Season 3 begin a resurgence in Rocket League popularity. A number of changes occurred to the game that created new buzz in the game including new game modes, the introduction to crates, and increased popularity of RLCS. A huge change in the rank system also created controversy as to what defines a Grand Champion.
The Introduction of the Rocket League Crate System
On September 8, 2016, Psyonix released a new crate system that allowed players to obtain new items that could be unlocked using keys that were available to purchase in-game. Prior to the crate release, the only in-game purchases were DLC Rocket League Cars like the Fast and Furious cars and the Supersonic Fury DLC pack. Now, the majority of new car bodies would be released through the crate system and an explosion of trade sites and communities popped up. For the most part, the crate system was welcomed with open arms, but some Youtubers like NeatMik, warned against the loot box system; but supported Psyonix’s reasoning for implementing the system.
It was only a matter of time that a loot box system would hit the game as the proceeds of the game were being used to fund the ever-growing popularity of Rocket League E-Sports. Rocket League training also exploded with new comers wondering how to trade in Rocket League and how to get the best deals.
Rocket League Competitive Play – Rocket League Series Championship 3 (RLCS)
Psyonix in listening to its fan feedback about better tournament formatting, announced major investments into Rocket League Esports. The Company announced that it would invest $2,500,000 into Rocket League Esports in 2017 to support RLCS, community-run tournaments, console tournaments, and even a collegiate league.
RLCS season 3 debuted with the largest ever prize pool for a Rocket League Esports tournament at $150,000. Rocket League had officially jumped into the Tier 3 category of Esports and there was discussion in the esports world if Rocket League could growth into a Tier 2 Esports title by the end of 2017 or early 2018. To provide further insight on the Esports game tiering, Jens Hilgers, the CEO of DOJO Madness and Founding partner of BITKRAFT Esports Ventures categories Esports titles into 3 tiers:
- Tier 1 – Annual Prize Pool of Over $5 million
- Tier 2 – Annual Prize Pool of Over $1 million
- Tier 3 – Annual Prize Pool of Over $100,000
Rocket League Esports had risen to the same ranks as Super Smash Bros and FIFA. The investment from Psyonix was paying off.
Season 3 of RLCS included Oceanic (OCE) teams for the first time. NRG finally got over the hump defeating their first EU team in the RLCS LAN and defeating season 2 world champions F3. There was also an unknown team that came out and surprised everyone called The Leftovers. RLCS analyst Gibbs gave Leftovers only 1 game in his prediction against F3 and they surprised everyone with a dominant 3-1 performance.
Despite the NA home advantage with the venue being hosted in Los Angeles, EU once again continued their domination. 3 of 4 teams in the final 4 were EU and the final became another all EU final with Mock-It once again finishing second and Northern Gaming taking the crown.
Rocket League Season 3 Rank Change
On October 11, 2016, Psyonix once again made changes to the Rocket League ranking system. After hearing feedback from the community about how difficult it was to hit the higher competitive tiers in rank play, Psyonix made a change to the ranking system to allow more players into the high star and champ rankings. It was a very sizable change where Season 2 All-Stars and Superstars were now competing for Grand Champion ranks. You can see the before and after changes below.
Before the October 11, 2016 Update
After the October 11, 2016 Update
Rocket League Season 3 Ranking Distribution Stats
Rocket League Season 3 was a very controversial competitive season for ranked play. It was the easiest of all seasons to hit Grand Champion and Champion rank. According to Psyonix Corey, the ending Season 3 GC rate in the 2v2 playlist was 0.3%. This essentially meant that anyone who got Champ rank and up in Season 2 could be propelled to a Grand Champion in Season 3. Below is the most accurate stat distribution table we could find as there were no official stats from Psyonix available for the end of Season 3:
|Prospect I||Top 100%|
|Prospect II||Top 99.50%|
|Prospect II||Top 98.50%|
|Prospect Elite||Top 94.30%|
|Challenger I||Top 83.40%|
|Challenger II||Top 66.50%|
|Challenger III||Top 47.40%|
|Challenger Elite||Top 31.20%|
|Rising Star||Top 19.30%|
|All Star||Top 6.20%|
|Super Star||Top 2.90%|
|Super Champion||Top 0.70%|
|Grand Champion||Top 0.40%|
As you can see in the breakdown, the Champ wheel rewards only required you to be in the top 1.40%. The Season 3 Grand Champion title really lost its value here as you will see in the future season rank updates.
Rocket League Season 4
Start Date: March, 22, 2017
End Date: July 5, 2017
Start Date Avg Players: 33,763
End Date Avg Players: 35,006
Start Date Peak Players: 74,330
End Date Peak Players: 68,232
RLCS Season 4 Champions: Gale Force Esports – GFE (Reemko, Deevo, Turbopolsa)
Rocket League Season 4 Rewards: Trail
Rocket League Season 4 had several major changes to the Rocket League ranking system in what became the most difficult and trying season of competitive rocket play yet.
Rocket League Ranks Season 4 Changes
Rocket League Season 4 overhauled the ranking icons. Instead of the star and champ naming system, Season 4 ranks used a more standardized format similar to games like League of Legends.
The new ranking system split up players into 19 competitive tiers. The new Rocket League Ranks from lowest to highest are shown above and are outlined below:
- Bronze I
- Bronze II
- Bronze III
- Silver I
- Silver II
- Silver III
- Gold I
- Gold II
- Gold III
- Platinum I
- Platinum II
- Platinum III
- Diamond I
- Diamond II
- Diamond III
- Champ I
- Champ II
- Champ II
- Grand Champion
In addition, the division system went from 5 divisions down to 4. You no longer had to be in division 2 to be promoted. You were now promoted when you hit the division I for the new tier. The main expansion into the ranking system was the Diamond level tier, which created 3 new tiers for players to challenge until they would hit the coveted Champion and Grand Champion tiers.
Rocket League Competitive Play – Rocket League Series Championship 4 (RLCS)
RLCS Season 4 kicked off in Washington D.C. with incredible hype. After the huge success of RLCS season 3, Psyonix had proven that Rocket League was a legit ESport. Venues such as Dream Hack now sponsored a Rocket League tournament and offered a $100,000 grand prize.
New blood came into the series this season as younger players aged into the competitive age minimum and the resurgence of NA was imminent as Cloud 9 exploded onto the scene with big wins at Dream Hack and X Games.
PSG Sponsors a Rocket League team, the Rise of OCE, NA rises again, and the return of the King
The most exciting RLCS to date had a number of great developments for the series. PSG, a professional French football team became the first real sports team to create and sponsor a Rocket League team in RLCS. Comprised of some of the youngest players in the LAN, PSG anchored their team with Ferra, the surprise MVP of the Leftovers from Season 3.
OCE entered RLCS once again, with Chefs eSports Club leading the way and shocking everyone at the LAN with a dominant upset victory against NRG. NA pride was damaged, but not out as this was the Season where NA would rise again to the competitive ladders. G2 finally got its team mojo working and Cloud9 challenged to get 2 NA teams in the final four.
However, EU continued to be dominant, with Gale Force ESports and Method going head to head in the final round. Gale Force, led by RLCS Season 3 World Champion Turbopolsa went undefeated in LAN. Turbo cemented himself as a legend as the King returned to become the only 2 time and repeat world champion in the history of RLCS.
Rocket League Season 4 Ranking Distribution Stats
Season 4 was a trying season, especially for those who were on the cusp of Champion tier or at Champion tier in Season 3. The season started with a soft reset and Grand Champions from the prior season were getting thrown into matches with Star level players. I personally remember all the Season 3 grand champions I played early in the season, somehow beating them all, and getting placed into Platinum 3. Below was the best equivalency chart we had at the beginning of placements:
|S3 DOUBLES RANK||S4 DOUBLES RANK|
|PROSPECT 1||BRONZE 1 – BRONZE 2|
|PROSPECT 2||BRONZE 3|
|PROSPECT 3||SILVER 1|
|PROSPECT ELITE||SILVER 2 – SILVER 3|
|CHALLENGER 1||SILVER 3 – GOLD 1|
|CHALLENGER 2||GOLD 1 – GOLD 2|
|CHALLENGER 3||GOLD 2 – GOLD 3|
|CHALLENGER ELITE||GOLD 3 – PLATINUM 1|
|RISING STAR||PLATINUM 1 – PLATINUM 2|
|SHOOTING STAR||PLATINUM 3|
|SUPER CHAMPION||CHAMPION 1|
|GRAND CHAMPION 1155-1265||CHAMPION 2|
|GRAND CHAMPION 1265-1356||CHAMPION 3|
|GRAND CHAMPION 1356+||GRAND CHAMPION|
This was the first time since early season 3 where we got official stats from Psyonix. Below are the doubles playlist official data. As you will see, this was the most difficult Rocket League competitive season to date.
Breaking down the chart further, here is the rank to top percentages detail:
|Bronze I||Top 100%|
|Bronze II||Top 95.23%|
|Bronze III||Top 86.99%|
|Silver I||Top 75.40%|
|Silver II||Top 61.49%|
|Silver III||Top 48.19%|
|Gold I||Top 36.66%|
|Gold II||Top 26.00%|
|Gold III||Top 18.15%|
|Platinum I||Top 12.58%|
|Platinum II||Top 7.76%|
|Platinum III||Top 4.93%|
|Diamond I||Top 3.22%|
|Diamond II||Top 1.76%|
|Diamond III||Top 0.98%|
|Champion I||Top 0.60%|
|Champion II||Top 0.26%|
|Champion III||Top 0.12%|
|Grand Champion||Top 0.07%|
A season 4 grand champion was a gigantic achievement. Anyone who has the title deserves a ton of respect for getting through the slaughter-fest that was season 4.
Rocket League Season 5
Start Date: July 5, 2017
End Date: September 28, 2017
Start Date Avg Players: 35,006
End Date Avg Players: 31,315
Start Date Peak Players: 68,232
End Date Peak Players: 70,230
RLCS Season 5 Champions: TBD
Rocket League Season 5 Rewards: Player Banner
After the Season 4 reset chaos, Psyonix carried over ranks from Season 4 into Season 5.
Rocket League Season Reward System Change
The biggest change from Season 4 to Season was the season reward system. In prior seasons, once you hit the tier for the reward you earned it at the end of the season. In season 5, you had to win a number of matches in the tier you were trying to get your reward in before you would earn it. This was primarily implemented to combat boosting and to maintain interest in the season as time went on.
Rocket League Season 5 Ranking Distribution Stats
Rocket League Season 5 ranking distribution stats provided a slightly easier path to the higher tier of competitive play, likely due to the ranks carrying over from Season 4. Below are the official stats from Season 5’s doubles playlist:
Breaking down the chart further, here is the rank to top percentages detail:
|Bronze I||Top 100%|
|Bronze II||Top 98.04%|
|Bronze III||Top 93.96%|
|Silver I||Top 86.80%|
|Silver II||Top 75.85%|
|Silver III||Top 62.74%|
|Gold I||Top 49.51%|
|Gold II||Top 36.40%|
|Gold III||Top 25.76%|
|Platinum I||Top 17.92%|
|Platinum II||Top 11.43%|
|Platinum III||Top 7.21%|
|Diamond I||Top 4.55%|
|Diamond II||Top 2.48%|
|Diamond III||Top 1.21%|
|Champion I||Top 0.66%|
|Champion II||Top 0.29%|
|Champion III||Top 0.12%|
|Grand Champion||Top 0.06%|
Rocket League Season 6
Start Date: September 28, 2017
End Date: February 7, 2018
Start Date Avg Players: 31,315
End Date Avg Players: 31,401
Start Date Peak Players: 70,230
End Date Peak Players: 60,694
RLCS Season 6 Champions: TBD
Rocket League Season 6 Rewards: Wheels
Rocket League season 6 kicked off with more changes to the ranking system. The skill rating threshold for individual ranking tiers was updated due to the feedback that the current thresholds were too exclusive at the higher tiers. The threshold for Champion tier was relaxed in Season 6, allowing players who were on the cusp of champion rank in the prior season to finally achieve the coveted status for the first time. The Grand Champion tier was still as exclusive as before however. Below is the skill rating thresholds for Season 6 compared to Season 5 for reference using the doubles playlist.
|RANK||NEW ENTRY RATING||OLD RATING ENTRY|
Due to the changes in the tier thresholds, Psyonix once again soft reset all rankings. All players had to play 10 matches in every playlist in order to earn their placements. Once again, it was a fierce opening couple of weeks in the beginning of the season in the upper tiers. Top tier players were getting placed in matches with prior season diamonds in an all-out jockeying for placements.
The changes between Season 3 and Season 6 really had players in the Diamond to Champ ranks question their progression. Had they really gotten better or did they simply benefit from the more relaxed skill rating thresholds that Season 6 put into place?
Rocket League Season 6 Ranking Distribution Stats
Rocket League Season 6 ranking distribution stats was around in line in the 2s playlist as Season 6 for Grand Champion. Champion I tier was a bit easier Below are the official stats from Season 6 on all playlisst:
|TIER||SOLO DUEL||SOLO STANDARD||STANDARD||DOUBLES|
Rocket League Season 7
Start Date: February 7, 2018
End Date: May 29, 2018
Start Date Avg Players: 31,401
End Date Avg Players: 27,809
Start Date Peak Players: 62,492
End Date Peak Players: 66,081
RLCS Season 7 Champions: TBD
Rocket League Season 7 Rewards: Goal explosions & player banners
The biggest announcement that has come from Season 7 was an announcement that the rank distribution for Duels (1v1) and Solo Standard (3v3) will be adjusted in order to bring a higher percentage of players into Champion and Grand Champion ranks. Rewards were pretty mild with new banners getting released (I personally still like the dragon banners). The long awaited goal explosions were released, but there was not a unique explosion offered to higher level players in Season 7 as only Diamond Tier was required to get the Striker Legend reward.
Source – Rocket League Official Blog
Rocket League Season 7 Ranking Distribution Stats
As of 6/2/18, we are still waiting for Psyonix to release the Season 7 Ranking distribution stats for Rocket League. as soon as we have it will we update on the post :). We are expecting similar distribution stats from Season 6.
Rocket League Season 8
Start Date: May 29, 2018
End Date: TBD
Start Date Avg Players: 27,809
End Date Avg Players: TBD
Start Date Peak Players: 66,081
End Date Peak Players: TBD
RLCS Season 8 Champions: TBD
Rocket League Season 8 Rewards: TBD
The main announcement from Season 8 has been the compression and resetting of the Grand Champion tier. Per Psynoix_Corey:
We are only going to compress the Grand Champ part of the skill curve this season based on feedback on previous seasons about the Champ compression. We do need to keep the top end from inflating too much which is why we do any kind of compression, but it’s doable to focus this solely on GC. Should save D3/C1/C2 some grief.
This is a HUGE relief for players in D3 to C2 tiers. I never look forward to the start of the season getting the random GC in solo queues to play against and witnessing them carry the other team to an easy victory.
Comparing the Rocket League Ranking System – Season 2 to Season 6 Translations
Within our discord, a lot of players around my tier level ask have we really progressed in Season 6 or are we simply benefiting from relaxed thresholds. The best way to gauge your progression in the Rocket League Ranking system is to compare yourself to the player population percentages overall from season to season and see where you would have been placed compared to your percentage today.
This is also helpful so you can just do what-if analysis. For example, what would have you been in Season 3 if you were a Diamond I player in Season 6 and so forth. So let’s analyze this so we can see for ourselves using the 2s playlist as an example. In the graph below, I have taken the official Season 5 distribution status and compared it with the tier levels of the prior Seasons and Season 6:
|Lvl||Current Tiers||Season 2||Season 3||Season 4||Official Season 5 Rank Percentages ||Season 6|
|1||Bronze I||Prospect I||Prospect I||Bronze I||100.00%||Bronze I & II|
|2||Bronze II||Prospect II to Prospect III||Prospect II||Bronze I||98.00%||Bronze III|
|3||Bronze III||Prospect Elite||Prospect Elite||Bronze II||93.96%||Silver I|
|4||Silver I||Prospect Elite||Challenger I||Bronze III||86.80%||Silver II|
|5||Silver II||Challenger I||Challenger II||Silver I||75.85%||Silver III|
|6||Silver III||Challenger I||Challenger II||Silver II||62.74%||Gold I|
|7||Gold I||Challenger II||Challenger III||Silver III||49.51%||Gold II|
|8||Gold II||Challenger II to Challenger III||Challenger Elite||Gold I||36.40%||Gold III|
|9||Gold III||Challenger III to Challenger Elite||Challenger Elite to Rising Star||Gold II||25.76%||Platinum I|
|10||Platinum I||Rising Star to Challenger Elite||Rising Star||Gold III to Platinum I||17.92%||Platinum II|
|11||Platinum II||Rising Star||Rising Star||Platinum I to Platinum II||11.43%||Platinum III|
|12||Platinum III||Rising Star||Rising Star||Platinum II to Platinum III||7.21%||Diamond I|
|13||Diamond I||Rising Star||All Star to Super Star||Platinum III to Diamond I||4.55%||Diamond II|
|14||Diamond II||Rising Star||Super Star to Champ||Diamond I to Diamond II||2.48%||Diamond III|
|15||Diamond III||Rising Star to All Star||Super Champ to Grand Champ||Diamond III to Champ I||1.21%||Champion I|
|16||Champion I||All Star to Super Star||Super Champ to Grand Champ||Champion I||0.66%||Champion I|
|17||Champion II||Super Star To Champion||Grand Champ||Champion II||0.29%||Champion II|
|18||Champion III||Champion||Grand Champ||Champion III||0.12%||Champion III|
|19||Grand Champion||Super Champ to Grand Champ||Grand Champ||Grand Champ||0.06%||Grand Champ|
From taking it from a top percentage % basis, Seasons 2, 4, and 5 were the most difficult seasons to get Grand Champion while Season 3 was the easiest. Season 2 was the most difficult season to get Champion rank and season 3 was the easiest. It looks like Season 6 has retained the difficulty of achieving Grand Champion from past seasons, but has made Champ a bit easier to attain, but not at the ridiculous level of Season 3.
It is important to keep in mind that the overall Rocket League population has gotten better over time. So while you can say if you are a Diamond III player now and you may have been a Rising Star in Season 2, the overall skill level of the players have improved dramatically over those 4 seasons. My aim in providing this graph is to mostly make sense of all the changes to the Rocket League ranking system over time. I can definitely feel for players regarding the confusion, as I have been on the cusp of Champion level since season 3 until I finally got it in Season 6.
Comparing the Rocket League Ranks from Season 4 and 5 to Season 6 and 7
Recently ItsBluez from r/rocketleague came up with this cool graphic using all the info we compiled visualizing these seasons ranks and where you would fall now. Check it out below:
Competitive Season 4/5 VS Season 6/7 MMR Distribution from r/RocketLeague
Assessing Your Progression – A Game Time Hrs to Rank Correlation Survey
On January 24, 2017, Reddit user /uUnicornsaucy held a survey on RL Reddit asking participates to submit their highest Rocket League rank tier and the number of hours they have logged into the game. Over 2,000 users submitted their information, which produced the hours to rank correlation survey on the Rocket League ranking system. Below are the results of the survey.
Source – https://imgur.com/gallery/Ga61p
We have to keep in mind that this survey was taken during Season 3, which was the easiest season to attain Grand Champion and Champion ranks. This was probably one of the best times to get Grand Champion surveys though as nowadays there could be Grand Champs that have logged over 3000 hours in the game and have been Grand Champions for several seasons.
Champ and Grand Champion tiers are such huge milestones for a Rocket League player so I’m going to focus my estimated correlation off these two tiers. This is a very common question in our discord group when a member asks how many hours should it take to get to a certain rank or if they are on the right path given the hours they have logged.
So in adjusting for tier thresholds for Season 3 I would estimate for Season 6 the following hours played to rank for Champ and Grand Champion:
|Champion||800 – 1000|
|Grand Champion||1200 – 1400|
Achieving these ranks before these hours in a great accomplishment. It is also a good gauge to see how you are progressing. If you have logged in over 1400 hrs and still not at Champion level, perhaps you really should seek out some coaching and reassess what you are doing to get better. We often times find out with players who have not hit Champion rank within these times frames lack routine and focus. With routine, the focus tends to be heavy on mechanical with them, but not much on the rotational and adaptability part of the game. With focus, we typically find that players grind ranked play but do not spend much time in replay analysis or strategy discussion.
We do have members in our discord server who have achieved Champion rank within 500-600 hours. I am a prime example of one of these discord member, as I hit Champion rank in Season 6 at around 550 hours.
Closing Thoughts on the History of the Rocket League Ranking System
It’s been an incredible ride and I have been on playing Rocket League since season 1. The changes made to the Rocket League ranking system have all been for the benefit of the community. The professional level tournaments have been amazing and inspirations to all to strive for. Rocket League’s growth in the Esports scene has allowed us to have our favorite Rocket League Professionals play this game for a living and ensures the game will stick around for a long time.
Whether it was to provide a greater number of players to match up against, to mitigate against boosting, or to provide a better sense of rank progression for the player, everything Psyonix has done has always been for the love of the community. We really are fortunate to have makers of the game just as passionate as us fans.
Creator Bio of Rocket League Ranks Article
Chupa49 is part of the RLCD.GG website staff. He joined us as a Challenger 1 back in Season 3 and finally achieve Champion Rank in Season 6. He has benefited from the discord server by getting coached by several members. As a part of giving back to the community that has helped him get to a tier he never thought was possible, he wrote up this guide to help out many others in his situation with very limited time and with no direction to go to find the right type of training and coaching at his level that would be beneficial to him.
What’s going on Rocket League Fam! Wayprotein here to drop some Rocket League Trainer Pack recommendations today. Back around 4 months ago, Rocket League Coaching Discord Staff dropped an epic posted called The Ultimate Training Pack Guide For Diamond and Below Players. It was a huge hit in the Rocket League Community
The post by Chupa49 was meant for Diamond and below players, so when Chupa approached me to compile this post, I was hyped to get started. This guide is for the big boys. Whether you are new to the Champ Ranks or a Grand Champion looking to refine your skills and looking for new challenges I have included them all. 40+ videos and recommendations in total. Let’s get started!
The Ultimate Rocket League Trainer Pack Guide For Champ & Up Players
Okay, so at this point I would assume that you know how to air dribbling competently. Chupa’s post offered a lot of great intro packs that would have gotten you familiar with air dribbling. For this level play, it’s mostly about pushing for a new challenge so what better way to push your stuff and challenge a world record!
Challenge Hexz’s Air Dribble World Record
No training pack here. Below is proof of Hexz air dribble record currently at 13:02. Can you beat his time? Watch the video, fire up free play (or a private match), and go for the record!
Air Roll Shots
There are times when the ball is near the net, but you need to adjust quickly in order to hit the ball quickly. An air roll shot brings in a balance mix of speed, precision and power. Azure RL provides a great tutorial introducing the skill.
Air Roll Ground Shots
Level – Diamond to Champion I
Code – B4EB-C56A-BA9D-5300
Air Roll shots is a big transition you need to make when you start hitting Champ + ranks. This Rocket League Trainer Pack from yours truly is a 24 shot pack that introduces the player to air roll control for shots. When you were Diamond and below, you likely just moved your analog stick, boosted and flip. This pack throws in angled shots that require the player to adjust using air roll before hitting the ball. This is how advance players hit hard angle shots and a skill you must master at higher levels.
Air Roll Shots
Level – Diamond to Champion I
Code – 84D2-072D-80CF-7D0D
Yeeza provides a nice 20 shot trainer pack that mixes up various angels. This may seem simple if you are higher in the Champ ranks, but air roll shots is such a big foundational skill for entering champ+ level that it should be practiced and mastered.
Squishy Muffinz Backboard Shots
Creator: Squishy Muffinz
Level – Champ+
Code – 2486-EEA6-B887-A040
Squishy Muffinz brings it which this 10 pack shot pack that is all about speed an precision. Getting good at this thing will build up your speed when hitting backboards.
Grand Champ Backboard Aerials
The title says it all. This small 6 shot pack is intense with backboards that require speed and precision.
Level – Champ+
Code – CC69-668B-4507-0272
Backboard Shots Training Pack by Lachino
Level – Champ+
Code – AFFD-5023-BD4F-D320
This 8 shot Rocket League trainer pack features several above the goal and off center backboards. This is a great pack for those in lower Champ ranks.
Car control in the air is an advanced skill you need to master entering the champion ranks. Players who get to the Grand champion ranks know how to adjust in mid car and can direct shots to where they want it to go with power or finesse.
Obstacle Course #2
Creator : French Fries
Level – Champ+
Code – See Steam Workshop link
French fries keeps delivering great map packs that can really enhance your car air control mechanics. This map tests your aerial adjustments. If you want to git gud at air control, give this map a try!
Creator : Dreale
Level – High Diamond to Low Champion
Code – See Steam Workshop link
This custom workshop map includes moving obstacles for you to maneuver around and helps build mechanics on aerial adjustments
Speed Jump by DMC
Creator : DMC
Level – Champ+
Code – See Steam Workshop link
A very challenging map that pushing your air control abilities to the max. Squishy demonstrates how hard this map is as there are sections that he even struggles with!
Creator : French Fries
Level – Champ+
Code – See Steam Workshop link
A custom map that not only works on your car control, but also your speed! Race through a series of obstacles faster than The Wall chases you. If The Wall hits you, the level restarts!
Many Rocket League players play around with ceiling shots before they hit Champ and likely spend way too much time practicing. However, once you hit champ ranks this become a common skill set. It’s time to master this skill if you want to get into the higher champ ranks. G2 Rocket League Pro Kronovi breaks down Ceiling Shots and Flip Resets below in this well done 10+ minute tutorial.
Ceiling Shots by Wayprotien
Creator : Wayprotein
Level – Champ+
Code – AFC9-2CCC-95EC-D9D4
This is one of the best intro ceiling shot packs out there. This is a very comprehensive 12 shot trainer pack that sets you up with doable ceiling shots.
Ceiling Shots by Yeeza
Creator : Yeeza
Level – Champ+
Code – 94D7-0D24-CCDF-7A7A
Yeeza’s pack introduces some more advanced ceiling shots that require delayed shots and redirections.
Okay, so you got the prior two packs down. It’s time to graduate to Way’s 16 shot pack. This one starts mixing up pass situations and using your flip resets to hit goals. Trying getting 100%.
Creator : Wayprotein
Level – Champ III +
Code – 86BB-9444-FFD6-D610
At this point in your Rocket League career, I’m going to assume you have at least some higher immediate level understanding of dribbling mechanics. It’s time to step up your dribble with challenges and there is no better than the Dribbling Challenge #2 course. You can make is extra challenge by making a run for the speedrun record.
Creator : French Fries
Level – Champ+
Code – See Steam Workshop link
Everyone loves flashy plays. Chupa’s post had introductory freestyling play. It’s time to take it up to the next level with these Rocket League trainer packs.
A Freestylers Challenge
Creator – Legend9873
Level – Champ+
Code – 4415-178D-CDE3-F210
This training pack puts you in very useful advanced freestyling scenarios. What I love about this pack is that you are giving several options to be creative in how you make a goal. This video by Legend walks you through all the shot options to mix things up.
Hall of Rockets
Creator – Hexzi
Level – Champ+
Code – D98C-07BC-067F-F45D
This is a classic Jhzer training pack. It literally puts up shots that you see Jhzer make in his highlights. Creator Hexzi really shows off his skills here with several triple touches and flip resets. If you want those highlight plays, start practicing this!
Freestyle Angle Shots Vol.2
Creator – Kdium
Level – Champ+
Code – 5F4B-53F1-CC4C-A55E
This is only a 7 shot Rocket League Trainer Pack, but the demonstrator in the video, Slope, shows a lot of advanced skills on hitting the ball using double touches and ceiling shots. Try to mimic Slope in the demo video here for max effectiveness.
Gravitty’s Double Touch Pack
Creator – Gravittyy
Level – Champ+
Code – 695B-AA35-9CD3-1C36
A 10 shot pack that mixes double touches and freestyling. If you can hit shot #9 like Slop in this video, you are a god.
Flip resets is the big meta going on in Rocket League right now. They were covered in Chupa’s original post, but if you are in Champ rank you should start building familiarly with it. At high champ ranks, pretty much anyone you come across can pull them off when they need to. These shot packs will tune your skills.
Ball Flip Reset Shots
Creator – YeeZa
Level – Champ+
Code – B5AC-17E0-4133-B8A4
This is an excellent intro pack by YeeZa. He does a great job at explaining the mechanic and this Rocket League trainer pack is more on the newbie friendly side. You can challenge this at Diamond ranks. It’s just that there are more impact things to learn before Champ rank.
Torment’s Flip Reset Aerial Training Pack
Creator – Torment
Level – Champ+
Code – 2186-5167-B7C8-C46F
Torment’s flip reset pack focuses on close range flip resets. These are good practice for when 50/50s happen or when a ball gets popped up in your direction.
At this point in your Rocket League career, you are familiar with half-flips. Half-flips utilize a mechanic called flip cancelling. We are taking the defensive application of flip cancelling and now applying it to offensive play. There is a trainer pack below for flip cancel shots below, but there is a good video from Squishy and shows how to apply this to adjust in mind air or to fake.
Cancel Flip Shots
Creator – YeeZa
Level – Diamond to Champ
Code – 306E-237A-053E-BE1E
Flip shot cancels are an accuracy and speed skill that will keep you from losing control of your car when you need to flip to hit the ball with extra power. This 10 shot training shot pack provides several scenarios where you can practice.
Breakaway Passes Training
Creator – Lethamyr
Level – Champ+
Code – 5A61-5289-FD96-5884
When you get to Champ+ level, teammates are going to start passing you the ball during breakaways. This pack by Rocket League Pro Lethamyr sets you up for success with easy to digest pass situations.
KarmaRL Shot Pack
Creator – KarmaRL
Level – High Diamond to Low Champ
Code – 0C38-2D11-109D-EAF3
This 10 shot training pack by Karma mixes up a number of passing and rebound situations will build good muscle memory for those entering the low champion levels.
Squishy Muffinz Redirect Pack
Creator – Squishy Muffinz
Level – Champ+
Code – E825-8BE8-79FA-F879
Advanced Redirects & Rebounds Training Pack
Creator – Legend9873
Level – Champ+
Code – 7EBC-D4DD-1799-2089
This 14 shot pack offers both advanced rebound and redirect training for Champ+ players. There are 7 shots for rebounds and 7 shots for redirects. The rebounds need to be be set up by yourself, but the video below shows how you would set them up. Freestyling is optional :).
Roof Rebounds – Offense
Torment’s Roof Rebound Pack
Creator – Torment
Level – Champ+
Code – E335-9A2E-0AAB-DDCE
This training pack is made to help increase consistency on reading bounces off of the ceiling, specifically for aerial goals. You can either score the shot straight in or make a rebound for yourself, depending on the situation
Wall Pitch Shots
In Chupa’s post, he shared a great 30 shot training pack that focused on pitch shots. That is a great pack to use at this level, but Squishy offers a new pack that works really well at learning how to make those Kuxir shots.
Wall Pitch Shots (Kuxir Pitch Shots)
Creator – Squishy Muffinz
Level – Champ+
Code – 21C6-0DC1-233D-EEF7
Squishy offers us a new training pack that focuses on wall pitch shots that can turn into shots on goals (AKA Kuxir pitch shots). What I love about this pack is that the setup for these shots are similiar to air dribbles and ceiling shots. Getting familiar with this would now allow you to have a 3 pronged approach to your wall offense, which pitches really being shots that are unexpected when they happen.
Some of you reading this are already familiar with Wave Dashing in Rocket League. For those of you not fimiliar with Wave Dashing, here is Sir Timber’s tutorial explaining how to perform the mechanic.
Wave Dash Shots
Creator – YeeZa
Level – Champ+
Code – F9EF-2D99-BA51-9E8A
This training pack applies wave dashing to actual shots. This is a great introduction on how to start using wave dash for offense and not just for recovery
Bunny Hop Wave Dashing (Gallop Dash)
There is no training pack here, but at this level it’s time to introduce advanced wave dashing mechanics. The first introduction to multiple wave dash mechanics is the the bunny hop wave dash. Shippotv provides an introduction to it below:
Wave Dash Flicks
Again, no training pack here, but this is another valuable tutorial from RLCS Elite player Red showing how to use the wave dash for dribbling and flicks.
Goalie Training Packs for Champs
Goalie training is hard to do at this level because of how the trainer is setup. You mostly want to work on wall defense, intercepting passes, and clearing wall. But there is one type of save that comes in handy below.
Goal Roof Saves
Creator – Wayprotein
Level – Champ+
Code – 8100-D918-13C7-394F
This packs combines ceiling shots with goalie defense. If you can get good at this you can clear the ball much further than you normally would.
Rocket League Trainer Pack Creator Credits
This post would have not been possible without these great creators who put the hours in their game to develop these rocket league training packs. Below are all the creators used in this post and where to find them and follow on social media. If I couldn’t find their social media, I have linked to their Rocket League Tracker Profile. Give them some love by following them.
DMC – Link
Dreale – Link
Gravitty – Link
French Fries – Link
Hexzi – Link
KarmaRL – Link
Kdium – Link
Kronovi – Link
Lachino – Link
Legend9873 – Link
Lethamyr – Link
Peeter – Link
Red – Link
Torment – Link
Sir Timbers – Link
Squishy Muffinz – Link
Way Protein – Link
Yeeza – Link
Thanks for reading and viewing and see you in-game or on our Discord server!
Rocket League Trainer Packs for Champ+ Players – About the Author
Wayprotein has been a Grand Champion in Rocket League since season 3. He competes regularly in Rocket League tournaments, including RLCS and CRL (Collegiate Rocket League). He is a proud member of Team RLCD NA and is known in the Rocket League community for his training packs.
On Tuesday January 11, 2018, Rocket League Coaching Discord held its first Rocket League Pro ask me anything (AMA) series with FlipSid3’s team member Miztik. We had over 70 questions submitted by our members and Miztik nearly answered all of them We all loved and appreciated Miztik taking the time to participate in our event. You can see the script below:
Rocket League Pro AMA 2 with FlipSid3’s Miztik
Q: Who would you say have been the most important people/friend(s) in your career (In terms of motivated you, played with you, anything)?
A: I’d say the most important people in my career for when I was rising through the ranks were remkoe/greazy/maestro. This was back when the SARP vets were still by far the best and I started to play with them 3 and grinded pretty hard. They were all the best non SARP vets at the time and they motivated me a lot to improve and I loved how they played. I think if I wasn’t involved in the grind with them I wouldn’t be as good as I am now.
Q: Wanna go to Insomnia 62 and 63 maybe meet up with some people??
A: I really want to go to an Insomnia at some point. If I ever did It would only be to compete with my team though, unless there was another opportunity. Hopefully one day ill be there and I can meet the UK homies.
Q: for how many hours (ish) have you played rocket league?
A: I’m approaching 3000 hours right now, obviously those AFK hours add up, although I’m not sure how many.
Q: Pizza or pasta?
A: Usually ALWAYS pizza. There was this one place in NY that had incredible Pasta with Cajun Chicken though and I’d love to have that again.
Q: What is the best thing right now that could grow Rocket League as an esport?
A: I don’t really have a proper answer for this but personally I’d love to see RLCS League Play be in a LAN setting, even just once to see how it goes.
Q: Steak and mashed potatos or steak and green beans?
A: Neither. I’m the pickiest eater in the world, my bad homie.
Q: I know you have a Razer Raiju, but what are your bindings? Especially for the two additional bumpers
A: I haven’t tried anything on the additional buttons, I don’t feel the need to add anything since I’m comfortable with what I’m using. If I did it would be Air Roll left/right on the top buttons.
Q: Which bubble player(s) do you predict will become gods in the near future?
A: I’m drawing a bit of a blank on most players but the names that I thought of are Waffle from nV academy and Didris, I’d love to see them doing well with their teams.
Q: How would you describe RL/the community? Does it get better above Bronze I?
A: The “Pro” community is glorious, I’ve met so many nice people that I’d love to have as friends IRL. Some of the funniest people I’ve ever met have been RL Pros. As for the general community it seems to slowly be becoming like every other community, which is to be expected with the growth of the game.
Q: does pineapple work on pizza?
A: Not even once, don’t talk to me.
Q: EU vs NA?
A: At the highest level? 50/50. In ranked? NA Ranked is the absolute worst gaming experience I’ve ever had. I’d rather eat pineapple on pizza every day of my life than have to play that daily.
Q: Dogs or cats?
A: Dogs generally, I adore huskies/german shepards/goldens. Although Scottish Fold cats are absolutely adorable and I’d love to have one someday.
Q: do you feel like you’ve played better on F3 than on mockit and why?
A: I feel like I was a really solid player on Mockit, especially at S3 LAN. S4 with F3 was shocking though. The basic problems we had as a team led to nobody on the team having a good season. I’m hoping this will change having Yukeo on the team and I’d like to be one of those names people talk about when they discuss good players again.
Q: Would you continue being an RL pro even if you didn’t enjoy the game much anymore (assuming you aren’t already not enjoying it of course)?
A: Yeah I would continue playing, as much as Rocket League gets on my tits that’s usually only when I’m playing ranked. I will NEVER get bored of competing and will continue to compete as long as I can, I love it.
Q: Do you have like a routine before you get into the ranked games? (If you have, pls pm me)
A: I have absolutely never warmed up to play ranked. For tournaments I usually try to play 2-3 hours leading up to the tournament, with breaks in between. That’s mostly when I feel comfortable.
Q: How annoying is it to be PMed and tagged in multiple Discord servers by random strangers because of your popularity?
A: Depends on my mood and what the person says. If you message me something remotely annoying I will mostly ignore you. If you ask me a question that’s worth answering I will most likely reply.
Q: Would you rather have bacon on your pizza or pepperoni?
A: Pepperoni is my favourite topping, combined with the fact I’m not that big of a fan of bacon that should sum up the answer for you.
Q: How did you get proficient Mechanically? Say any training packs, or was it just grinding the game?
A: Honestly I’m not really sure, I really enjoy scoring creative goals and I like to be able to pull off any mechanic that pops up in the game. That combined with playing at the highest level since 300 hours makes it pretty easy for my mechanics to be decent.
Q: Do you think anyone can go from Bronze to Grand Champion with proper training?
A: There are so many tools out there to help you improve that its hard to argue against players not being able to improve so I’d say yeah. Personally just watching streams of good players gives me an idea of what I should be doing to improve (for games outside RL).
Q: What is the single Rocket League action you’re most proud of? (Like a single shot, save or whatever in a particular match.)
A: Definitely this clip https://clips.twitch.tv/LachrymoseModernTroutAliens. Its a completely original goal and I’ve seen nothing remotely similar to it. Definitely something I’m proud of.
Q: On a scale of 1 to 10, how much do you love me?
How was your experience in s2, meeting all the players for the first time?
Were you proud of yourself after getting 2nd in rlcs s3? Do you feel like you could’ve done better, or NG was just unstoppable that day?
A: -4 on the love scale. Meeting all the players in S2 was overwhelming and a little awkward, one of the best experiences of my life though. I was super disappointed with my finish in S3, I feel like being so close to winning just made it a bit meh to come 2nd. Its tough to be proud of myself with that one.
Q: Do you think there will be a car replacing Octane one day ?
A: The only way the Octane will be replaced is if its removed from competitive play or nerfed. Everyone has too much play time on it for it to be overtaken by another car
Q: What’s your opinion on ceiling shot viability?
A: At this point its just a risk/reward type thing. I’ve shown myself that it can come in handy with multiple goals and passes in RLCS. I feel like its something that should come up every now and again, too much of it is just a bad habit.
Q: how can u be better at pos and rotation and be good at skill mechanics
A: Fun fact. I have no idea. I never learned positioning and rotation, I just kinda do it. The only thing I did learn was back post rotation for defence. I think its super important.
Q: Has there been/what was a moment that made you think “I love this game, I want to keep playing, and this is what I want to do for now”?
A: Just when I started winning tournaments. Playing with greazy/maestro remkoe and winning weekly tournaments was extremely fun. It was only £66 for the W. But that meant everything to me.
Q: Do you play other games besides Rocket League? Do you have fun while playing Rocket League?
A: Usually I play PUBG/Guitar Hero/Fallout 4. I occasionally play some funky games with the homies though. As for RL, I have fun competing. 50/50 with playing ranked/practicing though.
Q: How do you deal with tilt, especially in high-stress tournament environments?
A: I usually leave comms instantly, I think discussing stuff while tilted is pointless, usually ill just wait until I get over the loss and think about what happened when I can see clearly.
Q: What feature should Psyonix add to Rocket league?
A: Super simple but I’d like more options with replays. I NEED SOME GODDAMN FOLDERS UP IN HERE
Q: How are your relationships with players from other pro teams?
A: I’d like to think I have good relationships for the most part, I’m not super involved with RL players outside of the game but I’d like pretty much everyone as a person and hopefully they think the same.
Q: Whats wrong when I play 2v2 and I win 10:0 or lose 0:10? None close games
A: Find some friends the same level to play with. Get some consistency going.
Q: What’s your way of training?
A: I really like flopping about in free play. I do it as often as possible and I can do it for hours.
Q: How did you come up with name ‘Miztik’
A: Miztik is a name I’ve had for like 9 years since playing CoD on Xbox 360, I have a few variations of the word ‘Mystic’ and thought that ‘miztik’ looked the cleanest.
Q: how do you call for passes or where you will get them?
A: Usually by calling your position, If you want them to put it right or left just call “right” “left” you can get creative with the calls but as long as the passer knows where you are you did your job.
Q: What’s your biggest problem with the eSports scene in its current state?
A: Biggest problem for me is the lack of structure. In an ideal world, I’d love for every RLCS team to have a manager and maybe a more “strict” contract I guess. I think people don’t take it seriously enough and I’d love to have a structure with practice times and schedules.
Q: What would you ask Psyonix to add to the game if you knew they would add it?
A: I’d love for Psyonix to add the new montage I have that’s going to be released soon to the front page :eyes:
Q: Who is your favorite musician ATM?
A: I’m obsessed with metalcore right now so I guess the favourite “band” would be Veil of Maya or Invent, Animate.
Q: Who is the best player you have played with and why??
A: Just watching some of the things Kux does blows my mind. The dude is a genius.
Q: What’s your favorite game to play at the moment other than RL?
A: I recently got obsessed with Guitar hero again, so probably that.
Q: Do you feel that a league with regional teams like Overwatch League could be viable for Rocket League?
A: I think its too early in the game for something like this, considering the main thing is RLCS it would be tough to work that around it.
Q: How did you practice to be so consistent at double taps and ceiling shots?
A: Free play mostly, although I’m used to it since I didn’t have training packs back when I learned it. I’m sure training packs are great for helping with that.
Q: What inspired you to play Rocket League professionally?
A: My love for competing, once I realised it was possible to play professionally there was nothing else on my mind.
Q: Who’s Worse at rocket league, Johnny Boi or an actual concrete brick.
A: I have Scottish loyalty towards Johnny so I’m going to have to say Joh…. brick.
Q: How did you find your first team mates and how did your first team go?
How did you communicate when you played for mock it since fairy and kaydop are French?
A: I never really had a proper team I don’t think. I played with a lot of teams that just needed someone to fill. I do remember playing ESL with two players I found in ranked pretty often so I guess maybe those two were my first “team”? Shoutout to Outrageous and Anwho
Q: Favorite playlist?
A: Always 3s, I’m a sucker for solo standard. Surprisingly….
Q: Similar to what I asked Turbo, what ‘eureka’ moments have you had with RL? This could be something mechanical or generally something you figured out that made you a much much better player.
A: The power of a good recovery. I realised watching Scrub Killa play 1s that he had a ridiculous recovery and I started to work on mine from that moment. It might seem little but its an extremely underrated thing to be good at.
Q: if you could sign up with anyone for RLCS regardless of the region, who would you pick?
A: I’d love to play with Jknaps just so I can admire him from a closer POV
Q: How much money do you make? & How much does the average RL “pro” make?
A: Don’t be rude my dude.
Q: Is being a pro RL player “cool” when you tell people or is it seem as something geeky? Do you get all the girls?
A: Would I have shared a bed with Turbo at gold rush if I wasn’t? Ask yourself that.
Q: Do you sometimes get recognized when you are outside?
A: Absolutely never, maybe one day… If for some reason you do see me please say hello I could do with the ego boost ty
Q: Hey Miztik, what do you think will be the “next big thing” that will push RL esports to the next level?
A: I still think that LAN’s for qualifiers is a good move, who doesn’t love a LAN???????
Q: How do you warm up before tournaments?
A: As long as I’ve played for 2-3 hours leading up to it ill feel comfortable. If this is something you’re looking to improve on I’d recommend finding that amount of warming you feel comfortable with like I did.
Q: what game would you play if rl didn’t exist?
A: I’d love to grind fortnite and get really good. Looks like an awesome game to stream too.
Q: How often do you rage at your random teammates?
A: Not so much my teammate as it is opponents. If I do say something negative about you when I’m playing vs you, its because you’re pretty good and I’m annoyed by it. Take it as a compliment and let me be toxic in peace 🙂
Q: How did you find out about rocket league?
A: Watching summit1g play it on release, bought it on Steam a few weeks later. 10/10 worth. If you’re on the edge about buying a game JUST DO IT, don’t let other people put you off. You’ll never know where it will lead you.
Q: Do you imagine what the casters are saying when you score a nutty goal?
A: I used to love going back and listening to the casters when I scored a banger. I got over it pretty fast though, most of the time it was underwhelming.
Q: why don’t you get a real job?
A: I’m not a fan of people and waking up early is the worst part of life. I enjoy where I am
Q: Has playing last year changed your career for you? If so in what way?
A: Last year was a great year for learning and putting my mark on the map. Although I fear that maybe I missed my chance to win an RLCS and thinking about not getting another chance gives me bad anxiety.
Q: how did you get so cute?
A: I’m a chubby Scotsman with a solid laugh and horrible rocket league skills. That’s pretty much it.
Q: Another question. For players who are trying to hit that next level what advice would you give them?
A: Find out what’s stopping you from hitting that next level instead of floating in averageness for no reason. Work on that thing until you’re happy with it.
Q: How is it playing in a team with Jesse?
A: Never played with him. I do love his streams though.
Q: What was the best moment of your career?
A: Lifting the trophy at Dreamhack Sweden and feeling accomplishment. Followed by getting absolutely hammered and missing my flight the next morning. Worth.
Q: What’s your deepest darkest RL secret?
A: For most of my career I had absolutely no idea what I was doing. I’m not on the “smart” side of the game and I believe my natural “talent” carried me through. Thankfully.
Q: Do you have any tips on how to get into the pro scene?
A: I feel like the only way to do this is to play EVERY weekly that you can. Play with a team that always plays, ALWAYS be there, make sure when people see you in the bracket that they notice your team name. Make sure when they see you in game they notice your name. Play enough tournaments so when you improve the pro’s that you play against will notice when you start to improve. I see players that I see in tournaments constantly that have improved so much and its great to see.
Q: How much Irn Bru do you drink a day?
A: None, every now and again if I see it ill pick it up. For now I’m addicted to pepsi max and white monster,
Q: What makes NA ranked so terrible? Is it the people, or is it the way the game is played?
A: The general player plays a certain way and its just the wrong way to play the game. That combined with it being the OPPOSITE of how EU players play gets you caught off guard and its extremely frustrating.
Q: How to improve quickly? / Break through the Diamond 3 barrier
A: There is no “quick” improvement anymore the game has been around for too long at this point. Find your settings, watch the pros & grind yer tits off.
Q: what controller do you use?
do you think scrub killa will be a formidable opponent along with his teammates in future RLRS and RLCS?
A: I use the razer raiju and I absolutely love it. I think Scrub has a lot to work on to be a desirable teammate and feared opponent in 3s. I do believe he is extremely talented and mechanically solid though.
Q: Who do you think are gonna be the best teams for RLCS Season 5?
A: Gale Force are still on another level imo, for the others I’m not sure.
Q: do you think the probability of new players breaking through and making it to the pinnacle of rocket league is the hardest its ever been?
A: Definitely. Especially with teams from RLCS staying for the next season, less roster swaps = no need for new up and coming players. Obviously there are a few roster swaps its just not as severe as it used to be.
Q: How exactly does one git gud?
A: Get your equipment set. Find your settings. Watch pros and grind.
Q: What’s the largest amount of tilt that you have gotten in one session playing rocket league?
A: Usually when its so bad I give up after a goal or two and I’m past the point of caring so ill keep going instead of closing the game like a dumbass…..
Q: Do you think having a 2v2 mode for rlcs would be something worth pursuing? If not, why not?
A: Absolutely not. The game was made for 3v3s IMO. Introducing such a huge change would be the beginning of the end I would guess.
Q: What would you like to see implemented in rl in the future
A: Custom training overhaul with target practice. Better replay options. Team decals/items.
Q: What do you think about 1s
A: I’m usually against them, most of the time I think they are pointless and annoying. After going 1-12 in 1s at Gold Rush I decided to give 1s a try though, so far so good….
Q: Do you think any other modes could possibly be put into a competitive setting? Like dropshot or rumble?
A: I’d say no… That would make the game less serious, the casual playerbase is already poppin. I’d like to keep the serious competition as it is personally.
Q: What do you think of non standard maps, is it a good thing we no longer have them?
A: I’m 50/50. The thought of them sounds good and interesting but actually playing them is pretty annoying and leads to more inconsistency in a game that’s already extremely difficult to be consistent in.
Q: How can i know my mistakes and how i can improve my mechanics in the air?
A: Watching replays after every loss / Free play and training packs. Watching how pro’s control their car in the air can also push you in the right direction of what you can be doing.
Q: How important to you is it to get pictures of Rufus on game days?
A: This is some life or death stuff right here Jimmer.
Q: Favourite sport to play/watch other than esports of course
A: I really like snooker right now, I’ve been playing a bit myself and I’m always watching tournaments as they pop up.
Q: I’m a consistent champ 3 in all modes. How do you recommend breaking into GC?
A: I get asked this a lot and usually say that if you’re so close to hitting GC then you’ll hit it eventually and just be patient. One thing I will tell you personally though is that you shouldn’t let how close you are affect how much you play. Don’t be scared to lose or derank, I used to avoid playing the game because of stuff like that and it really doesn’t help. Just keep gaming and you’ll hit it eventually, I believe.
Q: I have kind of a weird question, seeing how you’re doing an AMA in a RL Coaching Discord Server. Do you actually believe coaching in RL works? Or do you think each player who succeeds with a coach would succeed anyway?
A: Individual coaching for the average player for sure yes. For an RLCS calibre team, I’m not so sure. I’d have to experience it to decide.
Q: I asked Turbo this last time. Top 3 cutest pros from EU and NA?
A: EU – Turbo, Metsa & Doomsee (Goldrush homies) NA – Garrett, Jacob & Karma
Q: What about the NA ranked playstyle is so bad? As an NA pleb I’d be happy to know what I am doing that’s so wrong
A: The ballchasing is ridiculous, there is absolutely no thought process or forward thinking. Every touch has no purpose and most plays have no structure. Its just a luck-filled floppy mess.
Q: How often do you actually analyze your own replays? Do you watch from your own perspective/teammate’s/opponents?
A: I watch my own replays pretty often and ill always watch from my own POV. I like to focus on the goals I concede since I think defence is critical. For every goal I like to critique myself, there is ALWAYS something you could’ve done better leading up to the goal you concede. My tip would be to always look for that instead of blaming teammates even if it was actually their fault. There is usually always something you could’ve done differently to have stopped your teammate being in the position to bean it.
Q: Do 1s help the average player iron out mistakes or create bad habits? I lost diamond 1 in 2s and now I’m plat 3 div 4 in 1s help
A: Like I said previously this will be the first season I will be playing 1s properly so I cant answer that accurately right now. I do believe that even if there are not many positives in playing 1s there are no real negatives either so there’s no reason not to give it a try. Avoid the 1s tilt and you might actually enjoy it, who knows.
Q: How long do you sleep per night and do you think sleeping much is important to git gud?
A: 10-12 hours, closer to 12 usually. Anything less and I can’t really function properly. It’s a bad habit and I wouldn’t recommend it. Get yourself a juicy 8-9 and no more.
Q: Do you feel like 6mans have changed something in the pro scene? I obviously specifically mean the 6mans server.
A: I don’t feel like it changed too much, I’m sure people enjoyed it. I think the twitch sponsor might have ruined it though. People took it seriously before the twitch sponsor and it was great but then money got involved and people took it even more seriously. Now there’s no money and people are taking it more casually than it was before and it lost its mojo.
Q: Which pro would you like to see do one of these AMAs so you can troll them?
A: either Metsanauris or Karma
Q: What do you think NA players who don’t want to be labelled as floppy lucky ball chasers can even do to avoid playing like that? As of now it seems like if you aren’t a rank above where you are skillwise you get out ballchased or lose challenges that you don’t expect. (I suck so maybe I’m wrong about that)
A: I have no idea. Hard to say since I don’t play it daily, maybe ask an NA pro on stream. Maybe its a lost cause, If you cant beat em join em.
Ask Me Anything with FlipSid3’s Miztik – About Author
Kieran is the Founder of Rocket League Coaching Discord, a discord community focused on providing top level coaching for to all levels of Rocket League players for free. Kieran international discord of over 3500 members, active and retired pro players, and 75+ Grand Champions work together to make the Rocket League community great. See the previous AMA from Turbopolsa if you missed it!
For games that offer tradable, in-game items, the methods used to exchange these “goods” from one user to another become hugely relevant and develop entire communities of their own (whether we like it or not!). Rocket League is no different, and its item economy has boomed along with the popularity of the game itself. With the amount of information out there and new cosmetics being released almost every update, getting your feet wet with trading or even staying up to speed can be a daunting task. Thankfully, we’re here to answer all your questions! This ‘how to trade in Rocket League’ guide is a comprehensive article describing all the aspects of the trading system, including item descriptions, how to get keys, how to trade, where to go to trade, and most importantly — how not to get ripped off in a trade. It is strange that a Rocket League Coaching group would provide a guide like this, but our goal is to coach the player how what trading is and how not to get scammed! Hopefully, at the end of this article, you will be informed enough to get out there and start trading in Rocket League!
How To Trade In Rocket League Guide TOC
How To Get Keys In Rocket League
The most straightforward way of getting keys in Rocket League is to purchase them from the in-game menu. Purchasing keys directly from the in-game menu supports the developer, and a part of the proceeds go towards funding the Rocket League eSports scene. Keys purchased in-game cannot be traded for 7 days to protect users against fraudulent charges, so keep that in mind.
How To Get Free Rocket League Keys
This is what some of you are here for. Let’s face it, the game doesn’t give one an obvious way of getting keys for free like you might be able to in some F2P mobile games. There are, however, several ways to get Rocket League keys without spending your cold hard cash. They are:
- Trade items to other players for keys
- Trade crates to other players for keys
- Using trade-ups for betters items and trading upgraded items
- Trading items from RLCS events for Keys
Trade Items To Other Players for Keys
This is the simplest way. If you have items that other players want, you can trade them for items that you want. There are several places I’m going to recommend for you to go to trade without fear of getting scammed
Trade Crates To Other Players for Keys
If you are not going to use keys to open crates up yourself, this is a good way to get free rocket league keys. Crates drop regularly during online play. When new crates types come out, that is the best time to trade them as they can go for nearly a key a piece or 2 crates for a key. Other crates will fetch a much lower piece.
Using Trade Ins for Better Items and Trading Upgraded Items
With the newest update to the training up system there are some valuable items you can pull from the trade in system. In other to trade in your items, you need to trade in an item of the same rarity. The trade in system is shown in the video below:
One of the more up to date trade in simulators out there is RL Market’s simulator. You can go there and see what items you can get. As of this post, it does not include the new banner updates so it’s a little out of data, but still helpful. Some valuable trade items you can obtain for free would include:
- Any painted octane
- Any painted breakout
- Titanium white octane
- White painted boosts
- Painted banners
Opening Crates without Keys – Decryptors
During certain events like the Christmas event, you can purchase decryptors with in-game free currency for a limited amount of them. You can use this currency to purchase decryptors which are usually capped at 5. To maximize your returns, it would be best to use all your points for the special event crates and trade them away while the event is going on for free Rocket League keys.
How to Get Crates (The Rocket League Crate System)
There are 3 ways to get crates in Rocket League:
- Play online matches
- Trade items or keys to other players for crates
- Purchase event-themed crates
Psyonix announced on May 22, 2017 that each different type of crate will be scheduled for retirement roughly six months after their initial release. This means that the retired crates will no longer drop after matches. Consequently, fewer types of crates can be acquired via online matches, increasing the chance for newer crates.
What is the Rocket League Crate Drop Rate?
There is no official statement from Psyonix regarding this. Players have theorized that the crate drop is around 10 hours per crate. However, keep in mind that drops occur randomly and on a weekly basis they get reset. Drops also occur unevenly so one week you make get 1 crate and the next week you might get 4.
Rocket League Crate Farming
Crate farming is a bannable offense in Rocket League. Given how random crate drops are in-game, the best recommendation would be to just play and not worry about it or utilizing additional Rocket League accounts (Smurfs) if you play more than 10 hours a week.
Rocket League Item Rarity Levels
There are 7 levels of rarity associated with items. Here they are, from most common to least common:
- Very Rare
- Black Market*
You can trade up 5 items of the same rarity to receive one item from the next-highest tier. If you are trading in items from crates, all 5 items must be from the same crate, and you will receive one item of the next-highest rarity level from that crate. Note that you cannot trade up to black market rarity. You can only receive black market items from opening crates or trading other players.
Certified Items In Rocket League
When you receive an item, either from a drop or a crate, there is a small chance that the item will have special attributes. They can either be painted or certified (or both, if you’re lucky!). Certified items will keep track of a specific in-game stats as long as you have that item equipped on your car (online matches only).
In total, there are 15 certifications. Here they are, along with the stat that they keep track of:
- Acrobat (Bicycle Goals)
- Aviator (Aerial Goals)
- Goalkeeper (Saves)
- Guardian (Epic Saves)
- Juggler (Juggles)
- Paragon (MVP)
- Playmaker (Assists)
- Scorer (Goals)
- Show-Off (Backwards Goals)
- Sniper (Long Goals)
- Striker (Shots on Goal) – Popular
- Sweeper (Clear Balls)
- Tactician (Center Balls) – Popular
- Turtle (Turtle Goals)
- Victor (Wins)
Leveling Up Certified Items in Rocket League
In addition, you can level up item certifications by hitting milestones in each stat. There are 10 levels for each tag. The Each certification has different milestones. Here are the 1-5 levels titles:
After level 5 there are 5 more additional titles. The names differ depending on the certification, but they are listed below (Source – Rocket League wiki):
|Tag Name||Level 6|
|Tag Name||Level 6|
|Tag Name||Level 6|
|Paragon||Determined||Stunning||Wonderful||Eternal||The Most Valuable|
There is no set value for level 5+ certification and given the level of effort needed to get them, it is not recommended to trade them.
Painted Items in Rocket League
The painted attribute alters the appearance of an item to emphasize a specific color or color scheme. For example, a cobalt-painted Chakram wheel will cause the spokes and rim of the wheel to appear blue, even though Chakram wheels normally appear red.
There are 13 different paint colors in Rocket League:
- Burnt Sienna (Brown)
- Cobalt (Blue)
- Crimson (Red)
- Forest Green
- Saffron (Yellow)
- Sky Blue
- Titanium White – Most valuable
Note: not all items have painted variants, and not all items that can be painted have all 13 paint colors available.
Best Places To Go Trade For Items (And Rocket League Price Lists Sites)
Know that you know about different, crates, items, and attributes, you probably want to know where to go to trade and look up prices. I’m going to just say this straight up that I only recommend ONE website that you use to conduct trades. That would be Reddit’s R/RocketLeagueExchange
It’s very active community and legitimate place to post trades and make exchanges. There is also a price checking trend where you can ask the price for items. Here is why I only recommend them:
They Do Not Control The Rocket league Trading Market
The subreddit is an independent site where you can meet other peers and get trusted values assessments for trades. They do not own a value database like other sites so all the pricing info you get is from the players and from grassroots.
They are not tied or have partnerships with paid trading
This is the biggest pitch from me to you about why you should only trade here. Many trade sites are either affiliated with larger website networks (which means they are backed behind commercial websites) or they take paid ad placements from paid trading sites. Paid trading is where things can go seriously wrong with Rocket League Training. It is also against the terms of service in the game. Just like you trust us for your Rocket League Coaching needs because we are free and independent, go with the trading community that promotes the same philosophy. The trading system was designed to be free and using the keys system is one of the best ways to directly support the developers.
They Have A Trusted Middleman Network
I’ll get into common rocket league trading scams later in this post. Middleman scams are one of the most harmful and common scams in the trading community. You should NEVER for valuable items unless you have a trusted middleman to conduct your trade. The R/rocketleagueexchange maintains since a network and these middlemen have experience in handling these transactions in a mature and friendly way.
Should I Use A Rocket League Prices Spreadsheets?
With all these sites out now that provide up to date information and the trading subreddit, a google spreadsheet is really not a reliable way to go to get up to date Rocket League trading information. It is better to go to the subreddit to check for prices and to find other players who want to trade with you.
How Do I Avoid Getting Ripped Off on Rocket League Trades?
Here are some quick tips to avoid getting ripped off on a Rocket League trade
How To Trade In Rocket League Scam Avoidance – Never trade for real money!
This is the #1 reason on how people get scammed or ripped off on trades. It is very easy to scam someone with a real money trade exploiting charge-backs and paypal or simply by having you trade first. It is just best to just avoid it completely and only trade with keys.
Get familiar with Rocket League item prices
Spending a few days not trading, but instead looking at trade sites like r/rocketleagueexchange will give you a good idea about prices and want players are willing to trade for.
Here is a list of Rocket League Trading scamming methods and how to avoid them.
Trade Stuffing Scam
A common scam technique is when you are trading with someone and they add some junk items in the trade window. They will add a lot of them and then add the item you want. Then, just before accepting the trade, they will remove the item you want from the list hoping you will not notice. When you see traders like this, just reject it and kick them from your party. It’s not worth the risk and do not even roll with their lame excuse that they are just messing around. A lot of people get scammed this way. An example video of the tactic is shown below:
The Fake Color Scam
This method uses the image preview of an item in the trade window to fool you into thinking it is a better item. The best way to avoid this scam if you are on console is to hover over the item that the player has put down and use the L3 button so you can see the color. On PC, look for a button near the item called “show item details”. Example video is below:
The Fake Middleman Scam
A middleman is used where there is an item you are trading for that involves more than 50 items (e.g. – very valuable items). A middleman is utilized to ensure both players are protected when the trade is being performed. The middleman collects and distributes the items so there are no problems. This scam involves using a fake middleman. The middleman will collect the items from you and then will disappear.
The best way to avoid this scam is to only deal with middleman transactions with a trusted source. R/rocketleagueexchange maintains an updated list of trusted middleman that you can use for your high-value transactions. The link to the trend is here.
Too Good To Be True Scams
A not well known, but very effective scam that preys on the excitement when trading. This scam will involve 2 traders. One will post an amazing offer for a very specific item. It looks like a great deal, but you do not have this item because it is very specific. Then, right after this trading post, you see another with the item you need! The specfic item is a low value item and the trade is asking for 3-4 keys. It is overpaying, but it seems worth it because you will get more keys out of the second deal so you jump in. You trade your keys for this item and the other player you try to get a hold of never responds.
The best way to avoid these scams is to not trust these too good to be true offers. They are likely scams — and also avoid two deal trades unless you are using a trusted middleman.
Duplicating Items Scam
This has been a well known scam in any game with a trading system. It’s a classic scam that claims many victims everyday. The scammer will claim to know a glitch or have a program that can duplicate item. They may actually should you how they “duplicate” an sample low value item in an attempt to prove what they are saying is true. This trick is easy to exploit in game because the scammer can show you the item, but this item is a client side version. They will use this to bait you into attempting to duplicate a more valuable item, which they will happily steal from you and leave you with the fake “duplicate” version, which will disappear soon after.
This scam is a little hard to explain in words, so here is a video that shows how the scam works:
The best way to avoid this scam is to ignore players offering rocket league item duplication. Like I said, duplication in video games with trade systems is one of the most common scams and has been used for years to scam players. Don’t be a victim!
Scamming Using Gift Cards or Payment Through Paypal
A scammer will attempt to give you a gift card or paypal money for your rocket league item (e.g. – pay you money for your item). They may even attempt to overpay you to get you to bite. They will usually try to get you to provide the item first, then will quickly go away and steal your item. Another method is they will attempt to use a middleman for the transaction, then the middleman will steal your item. They can also give you an invalid gift card code.
The best way to avoid this is to simply avoid trading for real life money. Stick to using keys and the trade system itself.
Popular Items with Approximate Value (in Keys/on PC) *as of 1/20/18
Here is a list of popular items with approximate value. Any of these items below are highly sought after and will likely maintain a high key value throughout the life of Rocket League
Titanium White Zomba = 170-180
Titanium White Octane = 100-110
Heatwave Decal = 20-24
Dueling Dragons Goal Explosion = 23-26
Titanium White Apex Wheels = 100+ Keys
Note: The value of items can change quickly based on many different factors. Prices listed may not be accurate.
Most Valuable (Expensive) Rocket League Create Items
People have asked this in the past on our discord server so I wanted to list it here. In summary, the most expensive or valuable items in Rocket League at Alpha items and the infamous white hat. Values are shown below as of the date of this post.
Goldrush Boost = 1400-1500
Goldstone Wheels = 1300-1400
Alpha Cap = 200-210
White Hat = 3000+ Keys
The White Hat is perhaps the rarest of all Rocket League items, which is worth at least 3,000 keys (and that’s being conservative). There is no real way to obtain this hat via crates, and people who have found and reported game-breaking bugs to Psyonix. Considering all that, you can imagine how few of these hats exist within the Rocket League community.
The first person to ever get this hat reported an extremely game-breaking bug, which would have allowed him to change anybody’s level at any point in time. Instead of abusing the bug, he hid it from everyone else and reported it immediately to the developers in hopes of keeping his favorite game clean and fun. While Psyonix wanted to pay him monetary compensation for his honesty, he declined, and instead, created the unique white hat we know today. Don’t ever let anybody tell you that last folks finish last!
How To Trade In Rocket League Author Bio
MatthewIcicle is a longtime community member and a part of RLCD’s events & media team. He enjoys running tournaments, opening unwarranted amounts of crates, and mediocre games of solo standard.